Five ways to play

Pick a mode. Pick your battle.

Games Night

The main event — race to 21

01
Ideal for parties
  • First team to 21 points wins.
  • 2 teams.
  • Games Master required.
  • 10 seconds to answer.
  • Teams first answer is FINAL.
  • Games Master reads out the category.
  • Team A rolls the dice and answers the question corresponding to the colour rolled.
  • Team B does the same.
  • Teams take turns until either team reaches a score of 21 points.
  • (Optional) Spice up the game with STEALING:
  • If a team answers incorrectly, the other team can steal the points by answering the question correctly.
  • Has to answer the exact question, cannot opt for a different difficulty.

Know It All

Work the card, bank the points

02
2 teams · 5+ cards each
  • Each team draws 5+ cards.
  • Answer every question on the card.
  • Nominate 1 player per card to answer.
  • Teams alternate after each card.
  • 10 seconds to answer each question.
  • Highest points after 5+ cards takes the win.

Countdown

Beat the clock, stack the score

03
Team mode · no Games Master
  • No Games Master required.
  • 1 team member reads out the questions.
  • The other teammates guess answers to win points.
  • Teams can vote on a strategy before starting (e.g. “Greens Only”)
  • 60 seconds to answer as many questions as possible.

1 V 1

Quick reactions, head to head

04
1 vs 1
  • Quick reactions-based duel.
  • First to call out the answer wins the point.
  • Pure head-to-head competition — no teams, no mercy.

Bottoms Up

Get it wrong, drink it up

05
4+ players · party mode
  • Get an answer wrong → take a shot.
  • Hesitate more than 3 seconds before answering → take a shot.
  • Answer correctly 3 times in a row → choose someone else to take a shot.
  • If the majority of players get an answer wrong → everyone takes a shot.
  • Last person to shout out the answer → take a shot.